
Fit_In
Fit_In (2018) was developed by Adrian Núnez, Alan Elwood and me in the 40th ludum dare in less than 30 hours.
My role: Game designer & programmer
Engine: Unity 3D
Language: C#
Sinopsis
Your objective is to stay alive as long as possible, all the while completing the lines full of geometric figures by adapting your shape and standing in the correct position. As time passes, more possible figures will be added and it will get harder to adapt! Show what you can do!
Mechanics
A 2D arcade game. The player can move the central figure horizontally between the two black lines and can change his shape. Changing the shape will always follow the same order.
Constantly, lines full of figures will go down. They will have an empty space with a defined shape.
To survive, the player has so situate in the correct position with the correct form.
The player starts with two available shapes. With every two lines, one shape is added to the collection. As the player can only change shape in one direction, every time that one shape is added, the game turns a little more difficult.

Art
Because the core mechanic of the game the player needs to see and recognize the shape of every line almost instantly. We wanted to help the player giving to every shape a defined color. We also created a minimalist scenario to help the player concentrate in the important mechanic: see the shapes.
